Aina Braxton

Aina is the DFL’s Lead Producer and Audio Director, and a founding member of the studio. Aina rocks development schedules and contracts with as much skill as she directs the studio’s music and sound design, building on her undergraduate degree in Law, Economics, and Public Policy (UW Bothell class of 2012) and long history as a performer. Aina also engages in movement research and is active in causes relating to justice and equality.

Malik Bseikri

Malik is an associate producer at the DFL and a senior at UWB, currently majoring in Information Systems. He works primarily with the art team on both Corrupted and Ghostlight Manor. Malik is credited for helping organize Zoboomafoo’s closet, and knows all things as it relates to good seaweed and historically tragic sports teams.

Arthur Bulan

Arthur is a senior in the Computing and Software Systems major at the University of Washington Bothell and focuses primarily on Ghostlight at the DFL.

Derek DeLizo

Derek is a junior and in the Electrical Engineering program at UW Bothell. He is a member of the test and design team at the DFL. Along with designing levels for Corrupted, Derek has played something like 10,000,000 hours of Ghostlight Manor and scared away close to a million monsters on the hunt for bugs.

Anthony Do

Anthony is part of the QA team and works on Testing and Unity Analytics. With his work on analytics we hope to see data collected on each stage we can understand what players like or to see where they are struggling the most. He’s not always that fancy with a bowtie and a glass of raspberry juice but he’s always giving it his all.

Chad Dugie

Chad is a graduate of Computer Science and Software Engineering at the University of Washington – Bothell. He has been working on Ghostlight Manor since after its mobile release to port to PC.

Nathan Evers

Nathan is the DFL’s Lead Artist and a founding member of the studio. Nathan provides art direction for our retail games (most recently Ghostlight Manor and Corrupted), and is responsible for developing the studio’s visual brand and identity. Nathan also contributes to the design team, and assists with all aspects of lab operations.

Brian Hecox

Brian is the studio’s Lead Developer and we trick him into working on most of the projects that come through the DFL. Brian is the primary developer on Corrupted, and helped Ghostlight Manor get to its final release. He also helped the studio implement a dev pipeline and process that allowed us to work on larger teams with a frequently remote crew. Brian is a 2014 graduate of UW Bothell with a degree in Computing and Software Systems.

JC Ignacio

JC is a member of the audio and music composition team, focusing on DFL original titles Corrupted and Ghostlight Manor. JC is a senior in the UW Bothell Interactive Media Design program.

Christina Jugovic

Christina is Producer in the lab and a recent graduate of the Interactive Media Design program at UWB (class of 2016). Christina is focused primarily in production for Ghostlight Manor and Corrupted.

Hannah Kane

Hannah is a producer, designer, writer and blogger, and occasional panelist for the DFL, as well as a chaotic femme and social justice rogue. Hannah is published in numerous literary journals under the name H. R. H. Kane; she writes poetry, short stories, and novels in her spare time, usually about girls kissing. She studies Japanese and journalism, and changes hair style and color almost monthly.

Lamiya Kazi

Lamiya Kazi is a QA Tester for the Digital Future Lab and a junior at the UW Bothell intending for Electrical Engineering. Lamiya’s role as a QA Tester involves with checking for bugs in our builds and tracking the builds as they progress.

Joscelyn Kim

Joscelyn is a senior in the Computing and Software Systems major at the University of Washington Bothell and a developer on Corrupted. She focuses primarily on being a prototyping developer minion for the Design Team.

Roman Krichilskiy

Roman is a developer on Corrupted and is a senior at UW Bothell majoring in Computer Science and Software Engineering. He primarily focuses on new design implementation and bug fixes.

Ricky Le

Ricky is a member of the design team, focusing on researching and developing the user experience for the upcoming title Corrupted. Ricky is a third-year student hoping to pursue a degree in either Informatics or Information Technology.

Morgan Madeline

Morgan is a character, concept, and production artist on the upcoming game Corrupted, and a second year student at UW Bothell.

Sophia Mallouk

Sophia is part of the audio and music composition team at the DFL. They have a background in band and orchestra, playing french horn and piano.

Kaylin Norman-Slack

Kaylin is a recent graduate from the UW Bothell Interactive Media Design program (class of 2015) and was a founding member of the DFL’s music and sound team. Kaylin led the music composition efforts in the lab for nearly two years, and contributed as a designer to many of the lab’s efforts.

Jason Pace

Jason is the Digital Future Lab’s Founder and Principal, and was named a 2015 University of Washington Presidential Innovation Fellow for their work to build the entrepreneurial mission of the DFL as a centerpiece of UW Bothell’s distinctive interdisciplinary undergraduate experience. Prior to joining UW Bothell Jason spent 16 years at Microsoft in a number of creative leadership roles — read more about their background at jasonmpace.com

Jerri Roberts

Jerri is an Associate Producer, a senior in the Media and Communications Studies program, and the voice of lead character Commander Adrienne Dye in the DFL original game Corrupted. Jerri’s production work is currently focused on Ghostlight Manor, and she’s also an experienced singer and performer — Jerri was selected to sing the National Anthem at the 2015 University of Washington Bothell commencement ceremony.

Steven Roberts

Steven is a Developer majoring in Computer Science and Software Engineering at UW Bothell. Steven grew up playing games, and he wants to create games with progressive messages and themes that build upon the strengths of older games without ignoring what made them great.

Adam Robinson

Adam holds a bachelor’s degree in Interactive Media Design from UW Bothell (class of ’15) and contributed to both Ghostlight Manor and Corrupted. Adam works primarily on environment designs (Computer Core and Hydroponics Lab from Corrupted), but has also contributed as a technical artist to the lab’s embodied interface research.

Natalia Rodrigues

Natalia is a visual artist, working on concept art, production art, and animation. She’ll soon be graduating from the University of Washington Bothell with BA degrees in Media and Communications and Interactive Media Design, along with a minor in Visual Design.

T Vance Roley

Vance is a senior in the Computing and Software Systems major at the University of Washington Bothell, and the long-suffering primary developer on the Ghostlight code base. Vance was instrumental in helping the studio to establish a pipeline and process for source code control and cloud builds.

Karen Schoen

Karen is a senior in the Computing and Software Systems major at the University of Washington Bothell (class of 2017). She is currently working as a software developer at the DFL focusing in creating a new video game prototype.

Emmett Scout

Emmett is the studio’s Lead Designer, focusing on both level and conceptual design. Emmett was responsible for leading the design team’s work on the 51 level progression for Ghostlight Manor, and he’s also contributed a number of original ideas to the lab’s research efforts. Emmett is a senior in UW Bothell’s self-directed Individualized Study program, finishing a degree in Interactive Media and Social Justice.

Kelvin Sung

Dr. Kelvin Sung is the DFL Technical Director and a Professor in UW Bothell’s Computing and Software Systems program. His background is in computer graphics, hardware and machine architecture, and he came to UWB from Alias|Wavefront (now part of Autodesk) in Toronto where he played a key role in designing and implementing the Maya Renderer, an Academy Award winning image generation system.

Lena Tu

Lena is an artist and UI Designer working on Ghostlight Manor. Lena is a senior in the UW Bothell Interactive Media Design program.

Bryce Villanueva

Bryce is a graduate from the Interactive Media Design program (class of 2016). Bryce has worked on Ghostlight Manor, Corrupted and HTL. Bryce’s roles include audio engineering and UI/UX design.

Michael Joseph Voght

Michael is a senior in the Computing and Software Systems major at the University of Washington Bothell and a key contributor to Ghostlight Manor. Michael focused primarily on animations and UI for Ghostlight, and will be the primarily developer for the PC/Mac build of the game.

Cora Walker

In addition to being our Community Manager & Content Writer, Cora is one of our founding interns. Presently, she’s tormenting her neighbors as she learns how to play the violin, has two wacky dogs, and peddles opinions on the internet. A graduate from the Interactive Media Design B.A. at UWB, Cora is currently working towards an MFA in Creative Writing & Poetics.

Elliott White

Elliott is taking a break from project management to be a Developer! Elliott has been the senior producer for the studio, as well as the Editorial Manager for the UW Bothell student-run online technology blog The Next (uwbnext.com, now archived). Elliott is an ultra-senior completing dual degrees in Computer Science & Software Engineering and Community Psychology at UW Bothell.