DFL and UW Bothell logos

Assistant Director Aina Braxton leads the DFL's Project Management team

Digital Future Lab is advancing diversity in the tech industry by providing access to high-quality internships

DFL interns complete a minimum of 400 hours hands-on work with at least 200 applied to a specialty area; discipline leads commit to an additional 400 hours
Research & Development

@DFL_Studios

Students intern for 20 hours a week over a minimum of two quarters for a total of 400 hours, equivalent to ten weeks of a full-time external internship. Most interns continue in the lab for a year or longer, and after completing the core internship many move into lead roles in their domain areas.

Internships are credit-bearing, and depending on the domain area can satisfy a number of requirements; many students choose to focus capstone or senior thesis projects on their work in the lab. Lead positions are paid when possible.

The model works: DFL graduates are strongly recruited throughout the technology industry and report excellent early career velocity.

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The unique DFL model allows interns to combine their commercial work with academic research; Senior Artist Morgan Thomas (Interdisciplinary Arts & Sciences, '20) discusses representing diverse characters in interactive media

Digital Future Lab is advancing diversity in the tech industry by providing access to high-quality internships

DFL and UW Bothell logos

Assistant Director Aina Braxton leads the DFL's Project Management team

Research & Development

Students intern for 20 hours a week over a minimum of two quarters for a total of 400 hours, equivalent to ten weeks of a full-time external internship. Discipline leads commit to an additional 200-400 hours after completing the core sequence. Most interns continue in the lab for a year or longer, and after completing the core internship many move into lead roles in their domain areas.

Internships are credit-bearing, and depending on the domain area can satisfy a number of requirements; many students choose to focus capstone or senior thesis projects on their work in the lab. Lead positions are paid when possible.

The model works: DFL graduates are strongly recruited throughout the technology industry and report excellent early career velocity.

Image
The unique DFL model allows interns to combine their commercial work with academic research; Senior Artist Morgan Thomas (Interdisciplinary Arts & Sciences, '20) discusses representing diverse characters in interactive media
Internship Tracks

@DFL_Studios

Software Development Engineers (SDE)

SDEs write code and architect systems supporting graphics and animations, gameplay events, UI, networking, and AI/ML using a variety of languages. Developers also create tools supporting other teams, provide product instrumentation for data collection, and automate aspects of the testing environment. Developers can choose to focus in either back end, front end, or full stack development.

Project Managers

PMs are initially responsible for managing a feature or discipline area of a small project, scaling to full product responsibility as leads. PMs manage sprints and prioritize the project backlog, ensuring all teams remain unblocked and driving toward the same goals. PMs also manage the DFL's significant presence at conferences. DFL project managers are more than "clipboard holders" and are expected to develop considerable depth in their features and products, and to build close relationships with other teams to gain insight into the tasks they track.

User Experience (UX) Designer/Analyst

UX interns focus on one or more of the following areas: UI design, interaction design, information architecture, content strategy, user research, and usability testing. Visual artists interested in supporting UX through visual design can pursue a UX-Visual Arts hybrid track.

Quality Assurance Testers

DFL requires most interns to complete an initial rotation through the Test team: QA Testers learn both how to critically evaluate software from a user's perspective and how to communicate issues and bugs to other teams in a way that's understandable and reproducible. Testers gain exposure to all aspects of the development and production pipeline. Students who are passionate about Test and choose to remain on the track partner with each discipline to improve the find-report-resolve process and increase the studio's capacity to automate critical test functions.

Visual Artists

This track includes 2D artists (concept, UI, character, storyboards, social media & marketing, animation/motion) and 3D artists (modeling, texturing, rigging, animating, environment). Visual Art interns specialize in either 2D or 3D, but frequently explore one or more sub-specialties within the larger track.

Audio Engineers

Sound effects are critical UI components for many interactive experiences, and include both UI actions like button clicks and effects like the sounds footsteps sound on different surfaces. Audio Engineers also support the studio's Livestream team and manage all voiceover production.

Livestream Producers

DFL produces livestream content for our Twitch channel covering a variety of topics ranging from workplace diversity to playthrough reviews of contemporary games. The livestream production team is responsible for organizing topics and scripts, arranging for guests, film and audio, screen graphics, and the like.

Culture Officer/Diversity Specialists

DFL operates at the forefront of inclusive workplace practice, recruiting to maximize difference and to ensure everyone feels valued and supported. The Culture Officer/Diversity Specialist serves as the DFL student advocate, manages the onboarding process for new interns, organizes quarterly events showcasing accomplishments, and ensures the studio workplace is safe and welcoming for everyone. Students who choose this track are typically interested in human resources and/or social justice careers.

Social Media/Community Managers

The studio is active in the professional development community and maintains a strong presence at industry conferences throughout the year; the community management team is responsible for growing the DFL's presence in local industry and managing our community of followers and fans. This track works closely with the Project Management team to organize events, and is often selected by business majors.

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Senior Project Manager Lamiya Kazi (Physics '19) demos Ghostlight Manor at Geek Girl Con; DFL staffs a booth at 5 major conferences spread throughout the year

Image
Senior Software Developer intern Roman Krichilsky (Computer Science & Software Engineering '17) describes his network multiplayer architecture design for Ghostlight Manor at the UWB Undergraduate Research Symposium
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DFL's livestream production team manages a live Ghostlight Manor e-sports match from the control room; DFL is a full-service production facility with all audio/visual design, production, and development driven by interns
Image
Stephen Roberts (Computer Science & Software Engineering '17) was DFL's first Software Developer in Test (SDET) intern and served as the studio's QA Lead for two years; Stephen presents his work to develop the DFL's QA track for his senior capstone research
Internship Tracks

Software Development Engineers (SDE)

SDEs write code and architect systems supporting graphics and animations, gameplay events, UI, networking, and AI/ML using a variety of languages. Developers also create tools supporting other teams, provide product instrumentation for data collection, and automate aspects of the testing environment. Developers can choose to focus in either back end, front end, or full stack development.

Project Managers

PMs are initially responsible for managing a feature or discipline area of a small project, scaling to full product responsibility as leads. PMs manage sprints and prioritize the project backlog, ensuring all teams remain unblocked and driving toward the same goals. PMs also manage the DFL's significant presence at conferences. DFL project managers are more than "clipboard holders" and are expected to develop considerable depth in their features and products, and to build close relationships with other teams to gain insight into the tasks they track.

User Experience (UX) Designer/Analyst

UX interns focus on one or more of the following areas: UI design, interaction design, information architecture, content strategy, user research, and usability testing. Visual artists interested in supporting UX through visual design can pursue a UX-Visual Arts hybrid track.

Quality Assurance Testers

DFL requires most interns to complete an initial rotation through the Test team: QA Testers learn both how to critically evaluate software from a user's perspective and how to communicate issues and bugs to other teams in a way that's understandable and reproducible. Testers gain exposure to all aspects of the development and production pipeline. Students who are passionate about Test and choose to remain on the track partner with each discipline to improve the find-report-resolve process and increase the studio's capacity to automate critical test functions.

Visual Artists

This track includes 2D artists (concept, UI, character, storyboards, social media & marketing, animation/motion) and 3D artists (modeling, texturing, rigging, animating, environment). Visual Art interns specialize in either 2D or 3D, but frequently explore one or more sub-specialties within the larger track.

Audio Engineers

Sound effects are critical UI components for many interactive experiences, and include both UI actions like button clicks and effects like the sounds footsteps sound on different surfaces. Audio Engineers also support the studio's Livestream team and manage all voiceover production.

Livestream Producers

DFL produces livestream content for our Twitch channel covering a variety of topics ranging from workplace diversity to playthrough reviews of contemporary games. The livestream production team is responsible for organizing topics and scripts, arranging for guests, film and audio, screen graphics, and the like.

Culture Officer/Diversity Specialists

DFL operates at the forefront of inclusive workplace practice, recruiting to maximize difference and to ensure everyone feels valued and supported. The Culture Officer/Diversity Specialist serves as the DFL student advocate, manages the onboarding process for new interns, organizes quarterly events showcasing accomplishments, and ensures the studio workplace is safe and welcoming for everyone. Students who choose this track are typically interested in human resources and/or social justice careers.

Social Media/Community Managers

The studio is active in the professional development community and maintains a strong presence at industry conferences throughout the year; the community management team is responsible for growing the DFL's presence in local industry and managing our community of followers and fans. This track works closely with the Project Management team to organize events, and is often selected by business majors.

Image

Senior Project Manager Lamiya Kazi (Physics '19) demos Ghostlight Manor at Geek Girl Con; DFL staffs a booth at 5 major conferences spread throughout the year

Image
Senior Software Developer intern Roman Krichilsky (Computer Science & Software Engineering '17) describes his network multiplayer architecture design for Ghostlight Manor at the UWB Undergraduate Research Symposium
Image
DFL's livestream production team manages a live Ghostlight Manor e-sports match from the control room; DFL is a full-service production facility with all audio/visual design, production, and development driven by interns
Image
Stephen Roberts (Computer Science & Software Engineering '17) was DFL's first Software Developer in Test (SDET) intern and served as the studio's QA Lead for two years; Stephen presents his work to develop the DFL's QA track for his senior capstone research